
"This audience is different from the Battlefield audience," he told Engadget at the company's E3 event. Update your settings here, then reload the page to see it. This content is not available due to your privacy preferences. Webster says the changes came after the team took a closer look at who, exactly, was playing Battlefront. Three items that directly addressed some of the original game's biggest faults - from its shallow game modes to an online community split between season pass holders and base game owners. Hints of this were all over the game's E3 reveal: a revamped multiplayer mode with character classes, a point-based progression system and, perhaps most importantly, the promise that all online DLC would be free. According to Star Wars Battlefront II executive producer Matt Webster, the next game in the series could play like a more accessible, but still sufficiently deep, Battlefield title. Fortunately, the company seems to have heard player complaints.

When EA took over the franchise its own game inspired, however, the resulting game was accused of being gorgeous, but shallow.


Long before Disney gave Electronic Arts the exclusive rights to create Star Wars video games, the Battlefront series was taking notes from DICE's own shooter - draping science fiction trappings over the WWII game's vehicle combat, large battlefields and even its name. It's hard to talk about EA's multiplayer Star Wars shooter without accidentally stumbling over your words and mentioning the company's other large-scale war series: Battlefield.
